nand, you still there?
No updates since October? tut tut. Well I took a little holiday mid November and now I’m getting back into the swing of things. I’ve hooked up with Xaun Keiko and we’re planning some major work for Eudoria Prime, the cyberpunk themed build which we worked together on (together with Chloe Alva). Firstly though I have received some fantastic feedback on the web-based particle system tool which I hope to implement as best I can before moving back to Eudoria and my other active projects.
What to expect with the particle system upgrade?
- Fleshing out some of the features which were started but not completed such as tool tips. Hovering over the label for each of the variables should display a brief explanation of what the value does or how it influences the particles.
- File saving and loading in .txt format. This is a relatively big addition and one which I had intended to do for some time and now is my chance.
- Particle parameter examples. A series of examples which populate the options with values to give a range of particle effects. This is completed and will be rolled out with the other major changes once it has been properly tested.
- Script templates. Similar to the above but not yet started. Choose your desired activation (touch, collision, timer etc) and the particle effect you have created will combine to give you a full script ready to be dropped into a script in Second Life.
- All going well we should also see a revamp of the website style to tidy things up and make the interface easier to use and understand.
As always, comments would be greatly appreciated.
Thanks and a Merry Christmas to you all.
Posted in Second Life